Open-source PlayStation 1 research

PSXRecompStudio

A development environment for PlayStation 1 (PS1 / PSX) binary analysis, MIPS R3000A analysis, static recompilation research, reverse engineering, and native porting experiments.

PSXRecompStudio focuses on building and validating the technical foundations needed for reliable PlayStation 1 recompilation. It does not yet recompile complete commercial PS1 games into native ports.

View the repository on GitHub

What works today

Not yet implemented

Technology stack

C# and .NET

Domain logic, analysis, validation, tests, and managed interop code.

Avalonia

Cross-platform desktop application shell and future analysis workflows.

C++ and CMake

Native CPU and hardware-oriented components built behind a stable C ABI.

C ABI and P/Invoke

A narrow managed/native boundary keeps C++ implementation details out of C#.

Explore the project

Read the architecture overview, see the research roadmap, or review the legal and asset policy. For source code, issues, tests, and contribution history, use the GitHub repository.